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Serious analytics about doors.

The disadvantages of this house include the abundance of the doors: there were eleven, even twelve, if you count the personal door of the native. This door, in fact, was a hole in the window of the non -residential bedroom. I cut it out on the size of the pet and covered it with a board. I must say that I spent a fair amount of my life, opening various doors to various cats. Once I figured that in its history humanity has used no more or less, like nine hundred and seventy-eight-hour-hour. I can show you calculations.Usually Pete used his door, but there were times when he forced me to open the human door for him, especially if snow fell in the yard. While still a fluffy kitten, Pete developed a simple philosophy for himself, according to which I was responsible for housing, food and weather, and he – for everything else. For the weather, he recovered from me especially strictly, and winters in Connecticut are good only on Christmas cards. This winter, Pete regularly inspected his door, but did not go through it – he did not like the white matter covering the earth, and he began to pester me, demanding to open him a large door.He was firmly convinced that there must be summer behind one of the doors. This meant that each time I had to go around all eleven doors and keep each of them open until he was convinced that he was still the same winter, and was not disappointed in his search.But he never stopped looking for a door to summer.
“Door to summer”, p. Heinline.

The tired, dull, dull, dull, once, once, when it was drooping in the book of the book of the same knowledge of the knowledge of the world forgotten by the world, a book of complete charm, – the knock came, the knock is unexpected door of my house: “This traveler knocked on the doors of my house, only the traveler is nothing more”.
“Raven”, e. By.

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Doors. A device for passing through the walls. A simple, ordinary thing that we never think about. They just eat. Surround us from birth until death. We pass millions of times in our lives through them, open and close. Another thing. Like shops, shoes, clothes. There is nothing mysterious in them. Philosophical. The door is devoid of sacred meaning. A simple utilitarian item. But if you push off from this? To disrupt the packaging of previous views and see what is under it? Yes, nothing. The door is like a door. But these are open. I was always interested in what a closed door was hiding behind him. You will open it now – and what will happen behind her? I used to stop at the front door of my house, took out the key and turned it with trepidation, carefully, in the naive hope that right now, at this moment, the door will open and show its treasure: not from childhood a familiar hallway, but something else-a new world, a new story. It is with this that everything will begin. Closed doors intrigue. “The monster outside the door is much worse than the monster standing right in front of you”. After all, the unknown scares. You will open it now, take a step by the threshold – and what is there? We strive to streamline our world, find an explanation, meaning because of fear of chaos. I do not like modern horror films – for me they followed the wrong path: instead of fear and atmosphere – one disgust and disgust. They turned demons, ghosts and the whole fraternity, scary to us from the dawn of mankind, in ordinary butchers from the market. Trite. But if you do not show it, do not savor, leave behind the scenes? This will have a stronger effect. Imagine you locked up in the room. And behind the door, a man yells heart -rending and the blows with a knife are heard. 3 minutes of torture. 3 minutes of screams. Then silence. Blood occurs to you from below the threshold. Steps. The sound of the blade. And you understand that only a weak wooden door separates you from the monster. This is a stronger effect than when the operator takes off the same scene, showing the entire cutting process.

Reception of the unknown is https://bingositesnotongamstop.co.uk/review/spin-time/ also used in games. It’s good when you come across a whole bunch of first -aid kits and cartridges and you understand that there will be a boss now, but which door is behind? When you meet him, you feel relief. Bad when you don’t know where to go. You wander and wander around the labyrinth of the level, racking your head into which door you need. This is also an unknown. After all, doors in video games hate gamers. Act as a fifth column. Putting sticks in the wheels. They are like women – they either need a special approach or the key. Or everything at the same time. Like a different beauty, an impregnable obstacle faces the player a door, demanding a key of a certain shape and not lower than a certain cost. And yes, you definitely need to take it to a restaurant. Rude force, you can’t take the door. Gamer may have the most destructive weapon in the universe, destroying a small army at a time, but it saves against the usual door.

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But the misfortunes do not end after finding the key. In most cases, you know from which door the key is, but if not? And you begin to wander among many doors, trying to find exactly the one you need. Leading you further. Symbolic, is it not true? Isn’t that all our lives we have been breaking into closed doors, trying to open them? But even finding her whether we always understand that she is open? And sometimes the door opens somewhere in the distance with a barely noticeable slit, begins to tick the timer until it closes, and as a crazy one, you must rush in level, overcoming obstacles in order to have time. So as not to get stuck. Movement is life.

The unknown that hides the door is one of the poles. The opposite consists in knowledge. What is hidden behind the door. Horror-game is being built on this principle. Knowing what awaits you (after all, these are horrors), you are forced to open the doors, overcoming yourself. It is safer and more comfortable to stay here in this room, and not wander around the building, where terrible sounds and blood knee are heard from each wall. But you are forced. This safety is imaginary. You have to move on. Must. Therefore, you open the door and step towards the unknown, the next monster. You know at the same time that a monster or a riddle awaits you there, but at the same time you know anything. Who, what and why is waiting for you. Each open door is a jump into the unknown where you know the common plot canvas, but you do not know the details. But most often, life gives you an obsolete scenario lagging behind a couple of editions, shooting the movie of your fate according to the work unknown to you.

Unknown and knowledge. But we have not yet agreed on such a thing as courage. Or another word. Unknown, describing the state or quality of a person forced to open the door, go into the room and do what he should do. What does the doctor experience, knowing that he needs to open the door of the reception room, and tell his relatives that he died? What is the former lover who needs to enter the cafe and say that what he was talking about turned out to be a lie? What is a person who is forced to calmly kill another person? Stupid questions, really? Stupidity, stupidity.

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Simple doors. Two states: open and close. Keys, castle. And so much hiding behind them. Human fates, hopes and aspirations.

I walk in a circle. I will turn the same facts. Analytics. Computer games. Doors. They protect us from enemies. Give calm. Hide us from the crowd. It is behind closed doors that we can relax, remove all our masks and become who we are. If you haven’t forgotten who you are. Sometimes there are frightening sensations that there are no more masks. She became you. We play a lot of roles in life. We must restrain ourselves. After all, so many rules, so many frames and boundaries. Hold yourself in your hands. Behave yourself worthy. But it is worth closing the door behind you, and what remains? How much evil was created behind closed doors. Not so much. Frames, borders, rules always stay with us. They cannot be etched.

So what are the doors? Simple devices for passing through the walls? Or something more? The choice is yours.

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