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Sid Meier’s Civilization IV: Colonization: Review

Of the five words that make up the name of the game, the essence is in the last. The name Colonization was worn by old (1994.) and the once very popular economic strategy Sid Meyer, which until recently, only the most devoted fans were remembered. Firaxis Games, As it turned out, she also kept the game in her memory, and recently released her remake under the guise of additions to the fourth Civilization.

We will colonize America, and this event includes the seizure of lands rich in Europe, genocide of bloodthirsty indigenous population, competition with other colonial countries and, finally, the struggle for independence. Before the onset of this very independence, the life of the colony will be entirely connected with the European metropolis: ships with goods are sent there, and in return, new settlers are brought from the Old World. To select future citizens and place them in cities – our entire task. It will be more than the use of the place in coastal settlements, from lumberjacks, it will be better to settle in towns provided by forest, artisans to settle the raw materials closer to the reserves of raw materials and so on. The task is complicated by the fact that the resources are stored not in the abstract treasury, but distributed in cities, so you have to regularly transport them with special carts to where they are currently needed. Especially a lot of problems with food: on the coast, one fisherman can feed the whole city, and only ate in the depths of the continent – even though you eat them! The colonists and a year in the city will not sit without food, they will immediately run away to a new place. Control over every unit and stage of production creates a similarity with another strategy – Stronghold. You will have to re -educate convicts in schools, send missionaries to the natives, equip the landscape with the hands of workers and create a lot of other small routine affairs. At first, this is interesting, but over time, I would like to transfer more and more actions to the shoulders of automatic control.

Moving from master’s trouble https://bookmakersnotongamstop.co.uk/review/slots-amigo/ to world politics, we begin to notice similarities with Civilization. The whole game we close the neighbors of the cities, we conclude alliances with other colonies and local tribes, capture the attracted foreign lands, defend ourselves beyond the walls from the barbarians. The window of diplomacy, the principle of the development of cities, and pumping the soldiers distinguished in battle are familiar to us. Only a tree of technology and the world of the world is missing. They replaced the recruitment competition "founding fathers" – important for the history of America. Support for each of them gives the player significant bonuses like increasing the characteristics of units or free buildings in all cities. To achieve their assistance, you need to succeed in any part of the gameplay, for example, to win in battles, build cathedrals in each city and send out the entire map of missionaries, or organize research expeditions to distant corners of the map.

The head of our European Motherland will constantly interfere with the prosperity of the colony, then raising taxes, then demanding money simply as a sign of friendship and fidelity. He can be refused, but the naughty the vassal, the more army the colony monitors the loyalty. And the conservative population is not inclined to rebellion. It needs to be prepared by organizing the relevant newspapers and putting a policy of agitator in each city. When the support of the population reaches 50%, you can declare independence and wait for the arrival of the troops of the offended king. If you get off, the main goal is done.

It may seem that it is difficult to master the game due to a large number of rules. This is not so: a directory is provided for us to help us "Civilopedia", a sea of ​​tips and tips, as well as a wide selection of difficulty levels. There are no wars on the simplest wars at all, and good natives only do what they give us resources. Things about Hard’e are completely different: with difficulty fighting off the attacks of savages, we are trying to somehow establish the economy and prevent enemies from capturing our cities along with the resources stored there.

Colonization I borrowed the engine of the fourth civilization, and with it a bright and rich in detail a picture, a pleasant to the eye animation and chopped models. Requirements K "iron" minimal, everything looks great, optimization is many times better than in the original Civilization 4 – this game is not necessary. The interface is understandable and convenient: all the information before your eyes, you can manage even with a mouse, at least a keyboard, statistics windows – darkness. In a word, technically the game is implemented just excellent.

Colonization is something between the original addition and an independent game. She successfully combines the proven gameplay of one of the best strategies of the past and the developing of the series Civilization, Therefore, I can keep the player by the monitor for hours.

Pros: A successful combination of economic and global strategy;Cute graphics.
Cons: minor differences of nations available for the game;microcontrol.

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